UG Course Descriptions
A first course in creating and using charts, graphs, data maps, infographics in order to present data in a format that explains and interprets data.
Introduces the fundamental technology and tools used for designing and managing web-based content. Hands-on projects provide the development of the skill proficiency required for designing and managing web-based content. (Open to all students)
Explores information policy through case studies that highlight the advantages and challenges regarding the collection and use of data/information for individuals and organizations. Information policy topics include, but are not limited to the collection, access, security, and privacy of data/information.
Students learn how to use statistical thinking and statistical methodology to make inferences and predictions on the vast amounts of data available in the world of sports. There are two key aspects of sports analytics – on-field (e.g. player and playing analytics) as well as the business side of sports management. Students will explore how examples like Moneyball and Trust the Process are influencing sports franchises to take a revolutionary approach to organizational management.
A topic in technology outside the standard course offerings in a specialized area of technology.
Explores the philosophical, cultural, and sociological aspects of multimedia. Hands-on projects utilize both creativity and the design process required to organize and produce a multimedia presentation. (Open to all students)
Examines the use of social software while exploring the benefits and issues associated with the latest digital technology. Develops proficiency in terms of effective use of data and information: searching, organizing, analyzing, storing, and communicating via the latest social computing tools. (Open to all students)
Develops skills for designing, implementing, and testing web-based applications. Considers design approaches leading to the implementation of effective interfaces appropriate for the users of the applications. Includes the use of current tools, databases, and digital media.
Develops basic skills in specific electronic tools and technologies. Specific content offerings vary. (Open to all students)
Explores the processes needed to define, design, build, buy, validate, and integrate systems into an organization. Develops the skills required for requirements engineering, identifying system components, acquiring, sourcing, integrating, testing and deploying systems for organizations.
UG Catalog
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